WUCHANG: Fallen Feathers - A Community Review Roundup

WUCHANG: Fallen Feathers - A Community Review Roundup
WUCHANG: Fallen Feathers

WUCHANG Fallen Feathers has landed with a thud, inspiring an explosively "substantially Negative" event from the community shortly after its release. The dominant sentiment revolves around persistent performance issues, but beneath the specialized struggles, some players glimpse the promise of a promising Soulslike experience.


Performance:

The Elephant in the Room

"Another unstable UE5 title. Why are we not optimizing these games properly and promoting the use of frame gen and/or upscaling to fix the issue than making it an accessible feature if needed?"
By XAMM

"Nope, not doing it. Horrible performance. Another UE5 stutter fest L. Automatic Refund."
By Elafunkyz

"UE5 games is a hit or miss when it comes to performance and in this case it's a miss unfortunately (At least for my system).
This game needs a free demo for this exact reason.
Boss fights are pretty decent (from the ones I managed to play)"
By Onyo

The inviting agreement is that WUCHANG Fallen Feathers suffers from severe optimization problems. Pundits, indeed those with high-end equipages sporting RTX 3080s, 4070s, 4080s, and indeed 4090s, report inconsistent frame rates, patient stuttering, screen tearing, and general choppiness. Numerous describe the experience as "unplayable" or a "stutter fest."

  • UE5 criticized: A recreating theme is the game's use of fantastic Machine 5, with numerous players suggesting that inventors are releasing unoptimized UE5 titles and counting on upscaling technologies like DLSS or FSR to "fix" performance rather than optimizing the core game.
  • "Oaring Performance complaint": One critic coined this term to describe the current performance issues.
  • Resource overeater: Players note exceptionally high GPU operation, indeed at lower judgments and settings, indicating poor resource operation.
  • Shader compendium: Some attribute stutters to the shadow compendium, a common issue with new UE5 titles.
  • Clashing gestures: While the maturity report issues, a notable nonage with important systems claims to have smooth gestures, leading to some heated debates and allegations of "potato PCs" or outdated drivers. Still, indeed, some of these "smooth" gestures frequently require demanding frame generation or specific settings tweaks to achieve stable framerates.
  • Refunds aplenty: Numerous players, especially those who pre-ordered the luxe edition, have decided on refunds due to the unplayable state of the game at launch.

Gameplay:

A Hint of Hope (with caveats)

"It’s so annoying hearing people act like there’s more souls likes than anything else. There’s a handful every year so what? How many fps games or open world crafting games. Don’t even get me started on the live service garbage some of y’all spend 100 dollars on a month. Honestly it's not tiring at all, let them keep on coming! Why shouldn't there be a souls like every so often? Great for fans, great for newcomers. Wu-Kong, Wu-Chang, Wu-Tang... give to me all!"
By ⛧ M♱ropele ⛧


"it genuinely feels like a pro DRM conspiracy that this game that has no Denuvo DRM and runs great with no stuttering issues is being review bombed to oblivion for apparent performance issues... i even saw people on the forums prior to release ASKING for Denuvo to be added to the game which is utterly unhinged...
meanwhile, Stellar Blade, while definitely also a well optimized PC port, even running at its best still suffers from occasional stuttering likely due to Denuvo... yet it didn't receive such a vast amount of negative reviews within mere hours of release. i'm not sure if most people are running Wuchang on ancient computers, but i don't even have a top of the line rig and it runs fantastic... better than Stellar Blade. Denuvo hampers everything it touches.
as for the game itself, it's a fairly standard soulslike from what i have played so far. as someone not very skilled at the genre, i find it extremely difficult but still quite fun to play. its gameplay mechanics are solid with a fair amount of depth, its visuals are beautiful, the voice acting is top notch, and its world is captivating to explore. if you enjoy these types of games, i don't think you'll be disappointed."
By NixEmotions

Despite the performance straits, some players managed to claw into the gameplay and offer their perceptivity. The general sentiment is that the core combat and Soulslike rudiments show implicit, but are hindered by colorful, rugged aspects.

  • Combat implicit: Several reviews praise the combat system, describing it as "fun," "engaging," "fluid," and "satisfying." It's noted for satisfying aggression, perfection, and encouraging different armament operations. The "Madness" and "Skyborn Might" systems are mentioned as intriguing additions that separate it from other Soulslikes.
  • Souls-like alleviations: The game draws clear alleviation from titles like Dark Souls, Sekiro, Elden Ring, and Nioh. Some pundits see it as a "better interpretation of Black Myth Wukong" or a "Chinese Dark Souls 1."
  • Difficulty: Many find the game grueling, similar to Dark Souls, and emphasize the significance of timing and responses. Still, some also condemn the difficulty as "unnecessarily delicate" or "chastising," with adversaries having high "hyperactive armor" and putatively inconsistent megahit discovery.
  • Dodging vs. Blocking/Parrying: While some appreciate the dodge-heavy combat, others miss more traditional blocking and parrying mechanics, which are frequently tied to specific munitions or latterly unlocks.
  • Cumbrous rudiments: Indeed, positive reviews frequently mention "cumbrous" or "rigid" combat robustness, unresponsive controls, and issues with hitboxes. Conduct like mending and point operations are described as too slow.
  • Position design & disquisition: The intricate and connected world design is frequently praised, with players enjoying the retired paths and environmental liar. Still, some find the guidance unclear, leading to frustration and feeling "lost."
  • Limited figure diversity (original prints): Some pundits note the limited number of armament types (5) and munitions within each type (5), which might circumscribe long-term figure diversity.

Other Noteworthy Points

"WUCHANG: Fallen Feathers – Quick Impressions
In general, the game looks really good—visuals are top-notch and it has ultrawide support out of the box, which is always a win. The atmosphere and art direction are on point, and the character design? Chef’s kiss. The main character looks amazing in motion and the costumes are great too.
Combat feels sleek and satisfying, with smooth animations and flashy effects that never get old. That said, there’s some noticeable engine stutter here and there, probably due to Unreal Engine 5 and shader compilation—nothing game-breaking, but it’s there.
Cool bonus: you can manually set the DLSS resolution scale to whatever % you like, which gives a bit more control over visuals vs performance. Only nitpick is that there’s no FPS limit when using DLSS Frame Generation—the option gets greyed out, which is kinda annoying if you want to cap frames.
Overall, really solid first impression. Looking forward to seeing how it evolves!"
By LittleTale

  • Story & Lore: Original prints of the story are mixed. Some find it "disconnected and dislodging" or a "bit confusing," while others see it as "intriguing and original," with implicit, leaning heavily on Chinese myth. The promoter's lack of facial vitality is a common review, with some calling her "breathless."
  • Sound Design: Described as "medial" or a "mixed bag," with conspicuous volume differences between cutscenes, game world, and dialogue audio.
  • Illustrations: While performance is an issue, the art direction and surroundings are frequently praised as "beautiful," "gorgeous," "stunning," and "atmospheric." Still, some find the overall plates "mellow" or "nothing groundbreaking," particularly with upscaling.
  • World commerce: A recurring minor complaint is the lack of collision for the player character with world objects (e.g., brands going through walls, unbreakable pots), which detracts from absorption.
  • Quality of Life: Lack of introductory features like rebindable "use" or movement keys, bus-volley for particulars, and better point sorting are refocused out as oversights.
  • Price and Pre-order issues: Several players expressed frustration over price drops shortly after release, particularly for those who pre-ordered the luxe edition. Some also reported issues with claiming pre-order lagniappes.
  • "Gooner" appeal: A significant number of reviews, both positive and negative, humorously (or explicitly) mention the promoter's character design, outfits, and "palpitation drugs," with some indeed giving it a "Gooner Seal of blessing."

Conclusion

Stay and See

The overriding recommendation from the community is to stay for patches and deals. While WUCHANG Fallen Feathers showcases pledge in its combat and world design, the severe performance issues make it a delicate recommendation at its current state and price. The stopgap is that inventors will address the optimization enterprises, allowing the beginning eventuality of the game to shine through.

What aspects of WUCHANG Fallen Feathers are you most interested in hearing further about, maybe after implicit patches are released?