Tony Hawk’s™ Pro Skater™ 3 + 4 – A Legendary Remake Slams Down July 11

Tony Hawk's Pro Skater 3 + 4 is an upcoming skateboarding video game developed by Iron Galaxy and published by Activision. Similar to Vicarious Visions' predecessor, Tony Hawk's Pro Skater 1 + 2, it is a remake of Pro Skater 3 (2001) and Pro Skater 4 (2002), which were originally developed by Neversoft. The remake does not feature the free-roam career mode of the original Pro Skater 4, instead featuring goals on a two-minute timer.

The game is scheduled to be released for the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on July 11, 2025.


Gameplay

and Mechanics

Gameplay and Mechanics

Tony Hawk's Pro Skater 3+4 is an upgraded blend of Pro Skater 3 and Pro Skater 4, with some notable new and old nostalgic features. Some of these are mentioned below:

Characters

and Levels

Includes All Original Skaters and Most of the Original Levels

The only original levels missing from this remake are Carnival and Chicago from Tony Hawk’s Pro Skater 4. The rest are included in HD splendor. As a fan of the original Chicago level with its interesting bridges and tight streets, I do lament these absences—but there’s always room for future DLC, right?

The good news is that every original skater returns in this remake, with a bunch of brand-new pro skaters joining the fray. It’s worth mentioning that the original games included various console-exclusive and unlockable special skaters, which largely don’t make it into this new roster. Bye-bye, NeverSoft Eyeball and Ollie the Bum—I’ll miss your HD glow-up.

New Levels

New Levels

Iron Galaxy is softening the Carnival and Chicago blow a bit by giving us brand-new levels to enjoy. We’ve seen footage and screenshots of two of the new levels. Water Park features intricate water slides that are perfect for slalom and doing tricks off of. Additionally, the drained-out pool at the bottom provides vert skaters plenty of room to chain combos together.

The Movie Studio park only has a screenshot with a crashed UFO on the side of a building, but we’re looking forward to some film references that could populate the new level as we try it for ourselves.

Classic 2-Minute

Goal Format

Classic 2-Minute Goal Format

The Tony Hawk’s Pro Skater series has primarily been structured around two-minute timer runs aimed at getting the best high score and accomplishing a variety of challenges. The fun with this is familiarizing oneself with the levels through multiple runs enough to eventually tackle every challenge in a single two-minute session.

This format changed with Tony Hawk’s Pro Skater 4 and its more open-ended approach to its free roam career mode.

No Career

or Free Roam

No Returning Career or Free Roam for Tony Hawk’s Pro Skater 4

Sadly, Tony Hawk’s Pro Skater 4’s career mode isn’t returning for the remake, as Tony Hawk’s Pro Skater 3 + 4 aims to streamline and purify the formula to match the classics. So like those before it, Tony Hawk’s Pro Skater 4 is structured around the classic 2-minute timer.

This shakes up the entire format of the original version quite a bit. For example, some NPC missions required much more than 2 minutes to accomplish, tasking the player with going from A to B across a larger map and doing multiple fetch quests in a single task.

But Iron Galaxy has come up with a solution to the bigger levels and longer quests. Even if it’s not the free roam people necessarily want:

Extendable Timer

Tony Hawk’s Pro Skater 4 Timer Can Be Extended

While you’re still forced onto a timer in Tony Hawk’s Pro Skater 4, that timer can be extended between a range of 10 minutes to an hour, allowing the ability to leisurely free roam and tackle longer challenges within that time frame.

New Minigames

Tony Hawk’s Pro Skater 4 Minigames

Another beloved aspect of Tony Hawk’s Pro Skater 4 was its endearing minigames. Well, those are also scrapped in Iron Galaxy’s remake.

The fandom is somewhat divided concerning minigames in the series. On one hand, they offer gameplay variety and a sensation of unexpectedness. On the other hand, their inclusion tends to dilute the pure arcade emphasis of the original three titles.

I fall in the former camp, as someone who enjoyed the sheer zaniness and creativity from Tony Hawk’s Pro Skater 4’s career mode. Whether it was playing tennis or driving a garbage truck around the college campus, these minigames helped the fourth entry stand out. So it’s something of a shame we don’t get that with this remake.

Additional

Pro Goals

Additional Pro Goals

Something we do get, however, is an extra helping of stuff to do after we complete the initial 10 goals in each of Tony Hawk’s Pro Skater 4’s levels. They’re adding something called “pro goals,” which are basically more difficult challenges that explore complex lines and aspects of a level not explored in the initial 10 goals.

In Tony Hawk’s Pro Skater 4’s case, they directly involve those lengthy exploratory missions that a two-minute timer couldn’t complete.

Returning

Tricks

Returning Tricks

Most of this info has focused on Tony Hawk’s Pro Skater 4 in particular, so let’s circle back and go over the tricks the remake is keeping and altering for the two games.

The combo-extending revert that Tony Hawk’s Pro Skater 3 initially introduced returns for both games. In addition to standard trick variations like double kickflips and the like, the original Tony Hawk’s Pro Skater 4 was notable for introducing spine transfers to the series—something that Tony Hawk’s Pro Skater 1 and 2 injected into their remakes, which arrive for both Tony Hawk’s Pro Skater 3 and 4 as well.

This means that Tony Hawk’s Pro Skater 3 parks can feel fresh thanks to the new usage of tricks from Tony Hawk’s Pro Skater 4, notably the spine transfer-enhanced skitching.

New Tricks

New Tricks

Most of the basic tricks toolkit from Tony Hawk’s Pro Skater 1 and 2 carries over here on Skate. But what about the new tricks?

Tony Hawk’s Pro Skater 4 famously introduced skitching, which consists of hanging on to the backs of cars, or most notably, elephants in the case of the infamous Zoo mission.

As the creative director of Tony Hawk’s Pro Skater 3 + 4 highlights, skitching is getting expanded, now allowing skaters to combo into a skitch and not just end a combo on one. The best part is that these new skitch mechanics are added onto Tony Hawk’s Pro Skater 3, a game that never had such a feature to begin with.

Create Skater

and Park Mode

Create-a-Skater Mode

Very little has been divulged regarding the Create-a-Skater mode, except that it will be featured for both Tony Hawk’s Pro Skater 3 and 4. If it’s like Tony Hawk’s Pro Skater 1 and 2, your custom skaters will be able to partake in a career mode with special goals not available to pro skaters.

The creation tools were pretty limited in the last game, so here’s hoping we get some glasses and a height/weight slider this time.

Create-a-Park Mode

One of my favorite things to do in any Tony Hawk’s Pro Skater game is crafting the weirdest and most ridiculous park imaginable. I think it was Tony Hawk’s Underground where I went especially nuts with it, making a kind of floating rainbow road map that would be fun racing through.

Well, Tony Hawk’s Pro Skater 3 + 4 brings that mode back and adds 4’s wonderful create-a-goal and NPC quests into the toolkit. We don’t know if the object limit is raised above what Tony Hawk’s Pro Skater 1 and 2 had, but it’d be great to relive the days of making crazy stuff from the Underground games.


Graphics

and Performance

Graphics and Performance

If you looked at this game in motion and thought it looked identical in graphical fidelity to Tony Hawk’s Pro Skater 1 + 2, your eyes aren’t deceiving you. Both 1 + 2 and 3 + 4 are made in Unreal Engine 4, so the lighting and texturing look very similar.

Still, it’s going to be awesome seeing our favorite parks from 3 and 4 lit up in 4K and running at 60 frames per second.


New and Improved

Multiplayer Mode

Multiplayer

We can expect the familiar multiplayer modes of the last game to return for 3 + 4. Games of Horse and Tag are available strictly for couch co-op, but there’s no word if 3 + 4 finally adds these modes to the online suite.

For online, we can expect Free Skate, Trick Attack, Graffiti, Combo Mambo, and Score Attack. But there are two brand-new modes that Iron Galaxy has promised, called Hawk and Competitive modes.

The cool thing is that multiplayer is cross-platform and supports up to eight players. However, Console players need PS+/Xbox Live/Nintendo Online subscriptions to participate in online multiplayer, like most games.


System Requirements

For PC

System Requirements

🎯 Minimum Requirements

  • OS: 64-bit Windows (exact version not yet detailed)
  • CPU: Intel Core 2 Duo E8400
  • GPU: NVIDIA GeForce 510 (or equivalent)
  • RAM: 4 GB

(Currently aligned with minimum — indicating low performance demand)

  • CPU: Intel Core 2 Duo E8400
  • GPU: NVIDIA GeForce 510
  • RAM: 4 GB

Release Date

and Price

Release Date and Price

Tony Hawk’s Pro Skater 3 + 4 releases on July 11th for all modern platforms. Those platforms are:

  • PS4
  • PS5
  • Xbox One
  • Xbox Series X|S
  • Nintendo Switch
  • Nintendo Switch 2
  • PC

The remake will cost:

  • $49.99 for the Standard Edition
  • $69.99 for the Deluxe Edition
  • $129.99 for the Collector’s Edition (which comes with an actual Birdhouse skateboard—trucks and wheels sold separately, so you can attempt to do 1/100th of what these games allow in real-world skateparks)

Check out the Official Trailer below: