Tony Hawk’s™ Pro Skater™ 3 + 4 – A Legendary Remake Slams Down July 11
Tony Hawk's Pro Skater 3 + 4 is an upcoming skateboarding video game developed by Iron Galaxy and published by Activision. Like its predecessor by Vicarious Visions, Tony Hawk's Pro Skater 1 + 2, it is a remake of Neversoft's Pro Skater 3 (2001) and Pro Skater 4 (2002). The remake omits the free-roam career mode of Pro Skater 4and instead incorporates goals on a two-minute countdown.
The game is set to be released for the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5 and Windows, Xbox One and Xbox Series X/S on July 11th of 2025.

Gameplay
and Mechanics
Gameplay and Mechanics
Tony Hawk's Pro Skater 3+4 is a modified mix of the third game in the series and the fourth, which includes some smart new additions along with some old nostalgia-inducing classics. Some of these are as follows:

Characters
and Levels
Includes All Original Skaters and Most of the Original Levels
The only levels not to return in this remake (besides level 1 that is) are Carnival and Chicago from Tony Hawk’s Pro Skater 4. The others are presented in HD glory. Since the original chicago level has always been my favourite with the cool bridges and tight streets, I miss these things - but theres still space for some dlc in future?
The good news here is that all the original skaters return in this remake alongside a host of spanking new pro skaters. I should note here that the original games included a variety of console-exclusive and unlockable special skaters you won’t really see much of on this new roster. Bye-bye, NeverSoft Eyeball and Ollie the Bum – I will miss your HD glow-up.

New Levels
New Levels
In an attempt to ease that blow just a little bit, between the addition of Chicago and Carnival, Iron Galaxy is bringing us some brand new levels as well. We have watched videos of two of the new levels and seen screenshots. Water Park has complex water slide, great for slalom and trick. As a bonus, the drained pool at the bottom offers vert rippers some space to link up ribald combos.
The only shot from the Movie Studio park shows a crashed UFO decal on the side of one of the buildings, but we anticipate some film references that can litter you up in Film as well see for ourselves when we get to try out the level.

Classic 2-Minute
Goal Format
Classic 2-Minute Goal Format
The Tony Hawk’s Pro Skater series has been built around two-minute timer runs in order to post the highest score and achieve an array of goals. The joy with this is that it’s about learning the levels through enough runs to be able to eventually tackle everything in a single two-minute go.
This model shifted with Tony Hawk’s Pro Skater 4 and its less linear free roam career mode.

No Career
or Free Roam
No Returning Career or Free Roam for Tony Hawk’s Pro Skater 4
Unfortunately, Tony Hawk’s Pro Skater 4’s career mode isn’t making a return in the remake either – Tony Hawk’s Pro Skater 3 + 4 is hoping to cut back and purify the formula to be more like those classics. So, as with previous games in the series, Tony Hawk’s Pro Skater 4 is laid out according to that ode-to-the-hot-dog stand clip: around a timeless countdown timer of 2 minutes.
This disrupts the whole structure of the original version quite a lot. For instance, some enemy NPC missions took longer than 2 minutes to complete while making you go from point A to B in a bigger map and do three fetch quests under one task.
But Iron Galaxy has a solution to those larger levels and longer missions. Even if it’s not the free roam people really want:

Extendable Timer
Tony Hawk’s Pro Skater 4 Timer Can Be Extended
Yes, you’re still on the clock in Tony Hawk’s Pro Skater 4 but it can now range from 10 minutes to an hour, so unlike the previous games you’re free to mosey around at your leisure and take on much longer form challenges within that window.

New Minigames
Tony Hawk’s Pro Skater 4 Minigames
One of the things people loved about Tony Hawk’s Pro Skater 4 were its lovably simple minigames. Well, those get the axe in Iron Galaxy’s remake too.
The fanbase is a little split on minigames in general for the franchise. On the one hand, they add gameplay diversity and a sense of unpredictability. By contrast, while they help add to the longevity of the game, they also take away from the pure arcade focus that had characterised the original three games.
As somebody who thoroughly enjoyed the completely crazy fun and creativity of Tony Hawk’s Pro Skater 4’s career mode, I fall into that first group. Be it tennis or driving a garbage truck in the college campus, these minigames helped set the fourth entry apart. So it’s a little bit of a pity we’re not getting that with this remake.

Additional
Pro Goals
Additional Pro Goals
What we failed to get, however, was another helping of things to do after beating the first ten objectives in Tony Hawk’s Pro Skater 4′s levels. They're adding something called "pro goals," which are harder challenges that cover intricate lines and portions of a level not covered in the original 10 goals.
In the case of Tony Hawk’s Pro Skater 4, they largely include those sprawling waypoint hunts that a two-minute clock could not get to.

Returning
Tricks
Returning Tricks
Much of this information has been around Tony Hawk’s Pro Skater 4 specifically, so let’s loop back and go through the tricks that remake is maintaining and modifying across the two games.
One of the combo-extending reverts that originated in Tony Hawk’s Pro Skater 3 also appears across both games. Beyond basic trick variations such as double kickflips and the like, original Tony Hawk’s Pro Skater 4 was known for bringing spine transfers to the series — something that both remakes of Tony Hawk’s Pro Skater 1 and 2 also added, making their way into both THPS3 and 4 as well.
This has the effect of making Tony Hawk’s Pro Skater 3 parks feel new, because they were never designed to service the same tricks as those found in Pro Skater 4 (most prominently the spine transfer-enhanced skitching).

New Tricks
New Tricks
The majority of the basic tricks toolkit from Tony Hawk’s Pro Skater 1 and 2 will get you by here on Skate. But what about all that new trickery?
In Tony Hawk’s Pro Skater 4 skitching reared its famous head, where players could grab hold of passing cars (or more memorably, elephants in the notorious Zoo level).
Skitching, as creative director of Tony Hawk’s Pro Skater 3 + 4 notes, is being expanded; skaters can combo in and out of a skitch now, instead of simply ending a combo on one. Even better, these new skitch mechanics are bolted onto Tony Hawk’s Pro Skater 3 which never included them to start with.

Create Skater
and Park Mode
Create-a-Skater Mode
Little has been said about Create-a-Skater mode, except that it will be available for Tony Hawk’s Pro Skater 3 and 4. And if it’s anything like Tony Hawk’s Pro Skater 1 and 2, you’ll be able to take your custom skaters through a career mode with unique goals that don’t apply to the pro skaters.
We had very limited creation tools in the last game so hopefully we get some glasses, and a height/weight slider this time.
Create-a-Park Mode
One of the things I most love to do in any Tony Hawk’s Pro Skater game is building the absolutely goofiest, most obnoxious park that I can. I think it was Tony Hawk’s Underground where I really went nuts with it, creating a sort of floating rainbow road map that’d be fun to race around and through.
Well, Tony Hawk’s Pro Skater 3 + 4 returns that mode and folds in the excellent create-a-goal and NPC missions from 4 into the mix. It’s unclear if that object cap is increased from what Tony Hawk’s Pro Skater 1 and 2 had, but it’d be a blast to go back to the days of creating insane stuff from the Underground games.

Graphics
and Performance
Graphics and Performance
If it already looked like this game had the same graphical fidelity (more or less) as Tony Hawk’s Pro Skater 1 + 2 in motion, that was NO mistake. phone Both 1 + 2 and 3 + 4 are produced in Unreal Engine 4, so the lighting and texturing they've all got very similar styles.
More importantly, though, it will be amazing to see the beloved parks of 3 and 4 lit up in 4K and at 60 frames per second.

New and Improved
Multiplayer Mode
Multiplayer
We can probably expect the last games’ familiar multiplayer modes to return for 3 + 4. Horse and Tag are couch co-op only, so there’s no word on whether 3 + 4 finally brings them to the online suite.
For online, we can anticipate Free Skate, Trick Attack, Graffiti, Combo Mambo and Score Attack. But there are two entirely-new modes that Iron Galaxy has promised, Hawk and Competitive modes.
What’s great is multi-player is cross platform and accommodates eight players. But as with most games, Console gamers will need PS+/Xbox Live/Nintendo Online to play online multiplayer.

System Requirements
For PC
System Requirements
🎯 Minimum Requirements
- OS: 64-bit Windows (exact version not yet detailed)
- CPU: Intel Core 2 Duo E8400
- GPU: NVIDIA GeForce 510 (or equivalent)
- RAM: 4 GB
✔️ Recommended Requirements
(Currently aligned with minimum — indicating low performance demand)
- CPU: Intel Core 2 Duo E8400
- GPU: NVIDIA GeForce 510
- RAM: 4 GB

Release Date
and Price
Release Date and Price
Tony Hawk’s Pro Skater 3 + 4 release date is July 11th. it will be available on:
- PS4
- PS5
- Xbox One
- Xbox Series X|S
- Nintendo Switch
- Nintendo Switch 2
- PC
The remake will cost:
- $49.99 for the Standard Edition
- $69.99 for the Deluxe Edition

Check out the Official Trailer below:
Comments ()