Assassin’s Creed Shadows : Review

Assassin’s Creed Shadows : Review
Assassin’s Creed Shadows

Assassin's Creed Shadows is developed by Ubisoft and published by Ubisoft. It was released in 20 Mar, 2025. It takes us to 15th Century Japan, where you will be playing as two characters One of them is a Ninja girl named "Naoe" which has traditional style AC(She has Stealth, hidden blade and it returns with her and Grappling hook+ Distractions + parkour. etc) Other one is Samurai who is somewhat more heavy he can't take many enemies at once but he's very strong and big warrior when compared to Naoe but limited in movement. Both characters have their own story, stats, skills and equipment at a certain point in the game with either character.


Players Pulse

What do gamers have to say about this

Just like we have observed in the history with Ubisoft Assassin's Creed Franchise, some are really exited and would kill for having a pirated copy of the game released and some users who will never appreciate it by have still continued being hardcore fan of AC gameplay whether is bugbear features or spaceship set mindset they followed!, but on a serious line some Critics also were seen claiming that they will not do any great about the game due to bugs coffee. 'We did survey and asked the players who really actually played the game, we gathered that 80 percent of them liked it. Besides the fact that it is developed and published by Ubisoft, the game had its first three weeks sales higher than any games in US so for Ubisoft that’s good news, no wonder they are persistent with their Assassin Creed franchise because of having other less successful video games.

Main contributing aspects from the feedback are as follows

Level design and environment were praised: the colorful open world which was described as vast, the beautiful representation of feudal Japan and stunning attention to detail. Yet a lot of people also, in time got bored with the world and its overly repetitive activities and exploration that offered decreasing incentives.

The artwork on the graphics was praised for beautiful visuals and good art direction. On the negative side, there were also some awkward camera changes and a number of visual glitches like floating objects that still occasionally pulled people out of the experience.

In terms of the cgame, players loved the flexible player controller —especially Yasuke— and gritty character development. Naoe's original stealth-oriented gameplay was also well liked. But combat could become repetitive, there were bugs in the targeting system and some users felt that Yasuke’s range of combat options was narrow.

The stealth was praised as a great improvement over past games. The sound system seemed really good, and one-shot stealth kills were satisfying. Even with these upgrades, stealth didn’t quite seem ready for prime time to some players. Parkour motion would still lock up unexpectedly, and climbing was still strangely awkward in some scenarios.

The story narrative of the game was received with mixed reviews. Some liked the split-protagonist presentation, but even more felt that it made the overarching narrative too disjoint and repetitive. Cutscenes felt clunky and slowed the flow of storytelling.

The Japanese and Portuguese voice acting were especially commended. On the other hand, English voice was regarded as weaker. Add to that many lip-sync problems and missynced subtitles, particularly in Immersive Mode, and the conclusion is obvious.

In base and character customization, players had the fun hideout-building system and solid selection of gear. That being said, they thought the hideout choices were not very deep and interesting like in certain other games.

Performance-wise, the game performed overall well on mid-range PCs, however players experienced sudden drops in frames and stutter when riding a horse. Fullscreen Mode had both captions and subtitles out of sync in my tests as well.

For fans in the “money for value” bucket, there were plenty of nods to old and new Assassin’s Creed mechanics, and it came recommended as a purchase strongly encouraged if you’d followed the franchise since its origin. Many of them, however, felt the game was overpriced for such technical issues and "lack" of content.

Overall, the game scored a 7.5 to 8 out of 10 according to my survey and Internet data. Ubisoft called it its most recent best release, but many players thought that story deficiencies and ongoing technical bugs prevented it from being truly great.

We’ve got a better review for you so that way you can know if it’s worth your time or not. Tell us how you feel about this and check back soon for more such reviews.



Sign up for Play Nestor

Where Gamers Belong