2XKO Riot’s New 2v2 Fighting Game: Full Preview, Beta Details & What to Expect

2XKO Riot’s New 2v2 Fighting Game: Full Preview, Beta Details & What to Expect
2XKO official artwork ( Image credit : Riot Games)

When Riot first teased a League of Legends fighting game (known as Project L), I was skeptical. But now, with the newly rebranded 2XKO entering into closed beta and early access, the hype is real — and worth it.

You know that exhilarating feeling when a beloved franchise steps into a beloved genre and everything just, well, clicks? That’s what 2XKO is going for. There’s a lot more to the game than just League of Legends champs bopping it out—there’s a complete 2v2 tag system, combined mechanics, and a well-defined future in terms of competitive play.

On the surface, it appears that Riot has taken a bold direction. They’re gambling on depth, balance and cross-platform continuity. But there are challenges ahead. I’ll be covering everything: Closed beta details, game systems, roster predictions, known issues and 2XKO’s chances on becoming a contender in the fighting game space.


Release & Launch Timeline

  • Closed Beta begins Sep 9, 2025; PC-only
  • Early Access begins Oct 7, 2025; “cross-progression, plus rollback of beta wipes”
  • Full launch “later in 2025 (or possibly early 2026 dependent on Riot) on both PC & consoles ”

What is 2XKO? (Basics & Concept)

2XKO; formerly Project L is Riot Games which is “free-to-play 2v2 tag fighter; built on League of Legends lore”. Pick a Point champion and an Assist champion; tag/swap them during the fight. A Fuse system: a modifier you pick before in the match that changes how your duo operates—either by adding extra synergy or challenge.

Riot says the game will have cross-progression; “progress in beta/early access made on PC will stick around for coming over to consoles. The closed beta will be PC.” So, in short, 2XKO’s goal is to bring “League-style champion fantasy” into a competitive fighting engine. The question is: can it provide both in a way that’s accessible to fans and complex/competitive enough for FGC players?


2XKO closed beta registration screen showing Riot Games’ early access announcement.
Closed Beta & Early Access Details ( Image credit : riotsgames)

Closed Beta & Early Access Details

Closed Beta Launch

  • The closed beta starts on September 9th, 2025 on Windows PC.
  • It’ll go live locally in participating regions at 11 AM PT.
  • Closed Beta is invite-only. Players need to sign up and can gain access through invitation.
  • For Closed Beta, progress will not carry over to the final game.
  • Riot plans to leave the servers up throughout the beta (except for maintenance).

Early Access & Beyond

  • Early Access Riot announce that Early Access began on October 7, 2025.
  • Early Access introduces Season 0 featuring the first battle pass, new champion(s), and more seasonal content.
  • They also said that all progress (cosmetics, champion unlocks, mastery) will not get wiped at the start of Early Access.
  • Balancing, new content, bug fixes and other changes are coming out early as 1.0.1 and 1.0.1.1 patches

So the beta is really now just a bridge to Early Access — one last stress test before launching more broadly.


2XKO gameplay showing tag team combo between Yasuo and Ahri using the Fuse system.
Image credit Games.GG

Gameplay Mechanics & Systems

My Favourite aspect is the Tag team + fuse mechanism. It’s why 2XKO is what it is. But there are layers of mechanics beyond that:

Tag / Swap & Assist Actions

  • During a combo or in neutral play, you can switch between your Point and Assist.
  • Assist Actions allow your assist champion to execute special moves even when not on the screen, for support OR mayhem.
  • The Handshake Tag is the official swap technique with both characters in play.

Fuse / Modifier System

  • "Before you play a match, you select one of the Fuses that alter how your duo behaves (such as dealing more damage, doubling valuable resources or imposing restrictions on other elements)."
  • Pro players have already made their Fuse tier lists (for example, Leffen’s) that speak to which modifiers are most favored in the meta.

Defensive & Mobility Tools

  • Blocking, pushblocking, parrying are in the game to deal with pressure and mix-ups.
  • Action contains dash, double jump and air dash. Simple, but still necessary for fighting game flow. (From gameplay previews)

Ranking / Competitive Structure

  • Riot pulled back the curtain on the rank tiers: Aspirant → Iron → Bronze → Silver → Gold → Platinum → Emerald → Diamond → Master → Grandmaster.
  • Rank will still be a component of the competitive system.

All of these systems provide 2XKO with the scaffolding it needs to be a game that is both skillful and strategic. The key here, as always, is to ensure that it doesn’t feel too overwhelming for people new to the experience.


2XKO roster including Vi, Jinx, Ahri, Yasuo, and other confirmed League champions
Image credit : All Things How

Bugs, Issues & Community Feedback

With that said, no closed beta is without its problems. Here’s what we know about the problems and how people are reacting to the new rules:

  • There are also server stability and connection problems at peak hours from some players.
  • (Riot) People are mad over Riot’s silence on the issue, and I feel it especially in FGC circles. An article from Esports Insider notes some early loss of faith in the rollout.
  • There's been some confusion over our use of the name "Vi" due to a translation/localization mix-up.
  • There is a little bit of criticism in some reviews with regards to the small character pool (the other characters were too buggy to include) which I can imagine how that might limit the style of matches.

These are solvable problems but they will challenge Riot’s ability to listen and iterate.

Straight up, it’s been quite some time since the fightspace community (or I guess fighting game community to some folks) shook its collective ass for a new IP – one from Riot Games at that. And, from early testers to League fans curious about a new genre, the overall vibe online is one of excitement, guarded optimism and the sort of nitpicking that only committed players can deliver.



Image credit : All Things How

Critical Analysis & Potential

I think this has great upside, 2XKO. Riot is kind of riding off the League brand, their existing fanbase and dev resources that not many other fighting game devs have at their disposal. The cross-progression assurance is the clearest sign that they plan on making this a long-term ecosystem.

At the same time, there is an actual threat:

  • If balance is bad, or abusable tactics are discovered, the early meta could be garbage or stagnant.
  • If console versions are delayed or severely damaged in ports, no small number of players will feel left out.
  • Overwhelming players with too many systems early?

But the familiar fantasy + deep mechanical richness UX2XKO represents makes it a potential prospect for peoples fighting game that is yet to exist. If Riot is quick on the response to feedback, and can land strong support for Arcade modes / crossplay, it could carve out its own lane.


FAQs

Q: When does the closed beta go live?

A: It will launch on Windows PC on 9th September, 2025.

Q: Do I get to keep my progress in beta?

A: No — your progress will be wiped before it's fully released.

Q: Is it console-ready?

A: Not initially. Cross-progression helps to heal that wound Console support promised and future ones announced, cross-progression can help ease the pain.

Q: Any new champs at launch?

A: Nine confirmed winners at the minimum (Vi, Blitzcrank, Ahri etc).

Q: Will Riot maintain servers after beta?

A: Yes, beta is meant to be available at all times - unless for maintenance.


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